In spite of that, I'm undefeated in my climb out of Bronze so far, not that I expect that's impressive. Every time I summon a minion I immediately regret its positioning. If dancing blades is the strongest 5 drop then duelyst is more of a tactics game.Dang, my Hearthstone brain is having a hard time adapting to two-dimensional thinking.
If melt down is the best finisher then duelyst is an RNG heavy ccg.
For a lot of people the game is whatever the strongest couple strategies are.
You can't just say the game is many things to many people. I fear the market is too saturated with ccg's to just not have a clear direction. If duelyst wants to be a tactics game where the board matters a lot then show us that, in writing, new cards and changes to existing cards. Like if duelyst wants to appeal to new mobile users and that is the reason for some decisions then just say so and maybe shorten the turn timer or something. I don't think we are demanding face to face triple A production, we would just like to know what the plan is and see a clear and consistent vision. Some people still hold onto the vision for duelyst they had in the Kickstarter or draw two days. The vision for what CPG wants duelyst to be is not clear and what we see conflicts with what we were previously getting and the vision a lot of people thought they understood. Then the balance patches started slowing down and the monthly cards stopped coming. Then CPG started making RNG cards and card advantage cards that were kinda OP. The community felt that their feedback directly correlated generally getting what they wanted (RNG cards, over the top card advantage cards, various Rush minion and face damage cards all getting Nerfed among others) Previously there were new cards and balance patches monthly. If the community is self entitled and upset how did it get that way? It's not going to mean a difference to whether I enjoy the game or not. I've played against them already, I don't feel the need to play against them again.Ĭhanging a card from 3/4 to 2/5 might mean the world to an S-rank player, but speaking as a casual ex-Diamond player: I don't care. Now, it's the same bloody cards and mechanisms every time. What first hooked me were the puzzles: every day some new mechanism and interesting correlation. However, if you did remove them, it would become more visible what the meta problem was: not enough viable cards! If you removed swamp entangler completely, nobody in the world would complain.
There are a lot of cards (mainly neutral ones) that serve no purpose. Let us say that you had two spots left in your Cass deck, and you could choose between two obliterates and two swamp entanglers, which would you choose? I suspect I was the only one (before I decided Duelyst needed a break) who tried to run it in a deck. Let me mention my favourite card: Swamp Entangler (0/3 provoke, I assume you would have forgot). It addressed some of the bigger issues, and that was all good and well, but it didn't address the myriad of smaller issues. I would disagree that 1.83 was a major touchup.
I'm asking because it looks like we did get a rather big touch up to old cards ( Patch 1.83) one month after Ancient Bonds, but since none of it addressed the current set, it seemed like no one here cared.ĭo we want balance patches that mean better for the longevity of the game (like what 1.83 tried?) Do we want immediate fixes for the mistakes they push out for the given expansion? Counterplay seems to be way more receptive than other companies in terms of pushing out community feedback within 2-4 month periods (from the look of previous patch notes), maybe they're misguided because everyone is always asking for different things. If Counterplay were to honestly adopt a balance rotation that occurred once per expansion, "even if they got it wrong," would that really help reinvigorate the playerbase? Honestly every single week a patch comes out with no balance, I'm seeing the same complaints (omg no balance, omg I miss the monthlies). So I was just looking at this video (yes I know it's technically unrelated to Duelyst) but couldn't help myself giggle at the thought that if you replaced Hearthstone with Duelyst, and Ben Brode with Joseki you'd get the exact state we're in (including multiple use of that famous F word)